But similarly, traps can only be placed if you can afford them, with in-game coinage picked up for each and every death you dish out, building your bankroll and allowing for further trap placement. With a multitude of trap types and upgrades possible, alongside specific buffs for those traps which can be switched on and off at will, again nothing is left aside in Orcs 3. It would have been great to see these limits doubled at the very least.
One much appreciated aspect of Orcs Must Die! In place alongside those campaigns are three further options: Endless, Scramble and Weekly Challenges. The former and latter of these pretty much do as you would expect, delivering Endless waves for you to go up against, along with some developer-set Challenges which are pushed out with a variety of specific rules attached. Orcs Must Die! Whether you are using them to help in your quest to complete the Campaign, or need their skills to deliver you to higher Endless waves, the online multiplayer is pretty much perfect.
Visually and Orcs Must Die! Utilising a cartoony style that delivers high detail, character definition is of the utmost quality, from the standard grunts that mostly make their way towards you, to those that come armoured, set up with magic or full of ranged equipment.
The mini boss foes are delightful too; as delightful as huge lumbering beasts intent on taking you and your Rift down can be.
In fact, everything included here has been designed well. The huge variety of maps all come with the need for different tactical takes, with some seeing our Orc friends making the most of different paths placing barricades is essential to keep them moving the routes you want them to take , whilst others are more linear affairs, sometimes spread over many floors as the waves slowly work towards you.
They feel pretty different and that is no more true of the larger War Scenario additions. And thankfully whatever you need done, Orcs 3 allows for it. In fact, aside from the fact that some of the stages are just a little too long — multiple waves of the deeper, grander War Scenarios can occasionally drag on — the only real negative to talk about in terms of Orcs 3 is that of the audio.
You see, for the most part it is just fine as traps creak into life and perished souls scream in pain. But should any of the Orc army get near your Rift, a constant overarching voiceover sticks on repeat, covering similar lines each and every time a foe is close. This would be okay should there only be the odd one or two getting near, but a single playthrough of Orcs will have you killing tens of thousands of enemies and so the repetition of this audio is pretty grating.
Audio repetition aside, Orcs Must Die! The campaign modes are deep and varied, the weekly challenges are full of variety and both the Endless and Scramble options mix up the gameplay just enough to warrant some time with each.
Face the orc hordes on Orcs Must Die! This site uses Akismet to reduce spam. Learn how your comment data is processed. About Contact Showcase your skills. Sign in. Forgot your password? Get help. Password recovery. Home Reviews 4. It's a game that attempted to reignite the genre on Google Stadia before moving over to mainstream consoles, once the initial appeal of Google's game streaming failed to properly take off. The setup and gameplay is what you would…. Neil Watton. TXH Score.
User Rating: Be the first one! Treasures of the Aegean Review. Lord of the Click II Review. But I also do not linger on them. I play them once, and do some co-op play, and then I am out. Forty hours of pure enjoyment in a video game is rare for me, especially ones that boast about lengths longer than that to finish the plot or main content.
The real meat-and-potatoes of these games is their traps and how they fit into their levels. As you progress through the game, you have to constantly figure out new ways to impede orcs from getting into your Rift, and the design of specific levels will often throw a wrench into the gears of your tried-and-true strategy. Enemies like gnolls will ignore routing barricades to destroy placed archers, foiling the best laid plans. Heavy enemies like trolls and ogres cannot be flipped off the edge of the map using a spring trap.
As for other modes, the classic Endless mode makes another appearance here, giving you wave after wave of enemies until they overwhelm your paltry defenses. We did, briefly, become the 4th best players of that level worldwide. It was not worth it. A new mode, Scramble, is the roguelikeification of Orcs Must Die. Players have a single stockpile of Rift points that they must protect across five levels, and at each step they must choose new buffs like more damage from their weapons against debuffs like making trap costs go up.
It is a very good way to spend an hour, and making hard choices about how debuffs is a good way to figure out your own strengths and weaknesses in the game. This game also adds a new level type to the Orcs Must Die world, called War Scenarios, and I am sorry to report that they are serious misses. The idea here is to give you massive levels with much larger traps that will allow you to deal with an entire army coming at you, but all of these levels are more easily managed using the old and best ways: cramming many enemies into a corridor and doing a lot of damage to them.
Overall, though, the gameplay that Orcs Must Die 3 is something I find extremely fulfilling. I am not really a tower defense person, and I find games about problem solving and execution, like the Zachtronics catalog, to be in an entirely different universe from what I enjoy. But there is something about creating a world of tar that these nearly-AI-less creatures have to pathfind through en masse that really gives me a sense of delight.
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