Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.
User Info: Taziki. This signature is only here to keep people from overlooking the bottoms of my messages. User Info: Dragon I'd guess that you stay in the "best friends" category for a while. User Info: C41d3. Keep doing friendly interactions, sooner or later the "Become Best Friends Forever" option will pop up. Haven't quite noticed why, but other Sims seems to see this as an inappropriate action.
User Info: iliekmuffinz. When I've done it, I needed to know all of their traits before the action would present itself. User Info: JayDevil7. So I have no idea what they're saying" Daniel Tosh.
User Info: Shadescythe0. The amount of red roughly indicates how much longer the Sim will remain furious. Sims' relationships with pets decline over time in the same way that their relationships with other Sims do. However, it appears that pets' relationships with Sims either do not decline over time or decline more slowly. Therefore, pets' relationships with Sims can be asymmetrical.
The relationships in The Sims 3 and The Sims Medieval are slightly different from their predecessors. The number of "relationship points" a Sim has is not measured, and Sims only have one relationship bar instead of two.
Before two Sims meet, they are strangers, but upon their first interaction, they become acquaintances. The next level in an amicable relationship is friend, then good friend, then best friend. Long-lasting amicable relationships eventually become marked as old friends. In an inimical relationship, the first and only level is disliked. With negative interactions, it is possible for two Sims to become enemies.
It is also possible in this kind of relationship to declare the other a "nemesis". Long-lasting inimical relationships eventually become marked as old enemies. In a romantic relationship, the first level is romantic interest. This can be reverted to an amicable relationship by asking to "just be friends". In order to gain access to the proposal, you must either initiate a series of romantic interactions between the Sims until they display a message saying they are finding the other sim "extremely irresistible" or have one of the Sims possess the "Hopeless Romantic" trait, at which point "Propose Go Steady" will become available.
Ending any sort of romantic relationship results in a heavy drop in the relationship bar. In order to become friends once these statuses are reached, the Sims must have a high enough relationship bar and be friendly to each other until the option appears to "just be friends".
When a Sim plays any instrument or performs any public interaction, such as play Guitar , the relationship will steadily increase with whoever is watching the Sim play. The Charisma skill and certain traits such as Flirty, Unflirty, Friendly, Hot-headed, and Charismatic, for example, also affect the speed at which certain types of relationship levels are achieved. If such an interaction is used when the relationship is too low, the Sim will remind the player that s he needs to know the Sim better [ TS3 ] or dim the interaction [ Medieval ].
In World Adventures , it is impossible to skip the relationship requirements for the adventures that some interactions need but this is possible in Ambitions by using the "Bribe" and "Beat Sim up for information" interactions. The Sims 4 has two bars indicating the relationships between Sims. The first bar indicates the Friendship level, which affects the amount of friendly and funny interactions Sims can do with other Sims who together have a high Friendship level. The second bar indicates the Romance level, which affects the number of romance interactions Sims can do with other Sims who together have a high Romance level, although the Friendship bar can help lower the chances of Romance interactions being rejected unless the Sim is flirty.
When Sims meet they are all strangers and become acquaintances when they meet. When their Friendship meter goes up, more interactions such as "Ask about day" and "Discuss interests" will unlock with a lot more friendly and funny interactions. When their Romance meter goes up, more interactions like "kiss", "dip kiss", "embrace" will unlock with a lot more friendly and funny interactions.
Emotions can greatly enhance the rate of either meter going up or down. For example, flirty Sims' Romance interactions are less likely to be rejected and successful interactions make the Romance meter grow more, while happy Sims' Friendly interactions will greatly improve the Friendship meter as well as the playful emotion. The Sims Social has several types of Sim-to-Sim relationships.
Sims are able to be friends, enemies or lovers with one another. The Sims Wiki Explore. Recent posts Game news Community news. Deletion discussions Development discussions Admin discussions Admin's noticeboard. Explore Wikis Community Central.
Register Don't have an account? Edit source History Talk Do you like this video? Play Sound. For other meanings, see Love disambiguation. If you have the "Good Sense of Humor" trait, just continue to make jokes and you'll get this in 5 - 10 minutes.
If you want, you can make one sim with the trait above and another with the "Snob" trait I believe it is. Snobs love being complimented, continue praising them, complimenting them, ect, vanity Leave a comment. Sign in and add a guide. Kimbahs , 24 Aug 24 Aug To get this achievement I followed the guide for 'How you Doin?
0コメント